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Graphic card shader model 3.0
Graphic card shader model 3.0












There has been good progress towards implementing the Shader Models. It is getting to a point that the only reason for some friends to stick with Windows will be gone. Wine has come a LONG way from the days where newer games could not be played. Liquid Detail went to Low as the only option and Ground Clutter went to Low as the only option.

Graphic card shader model 3.0

Shadow Quality went from Ultra to Fair with a warning saying " Unsupported for graphics related reasons". When I ad the -opengl parameter and edit the Config.wtf leaving OpenGL in the GxApi variable like I mentioned above I get this:Īs you can see from the 2 pictures, Multisampling went from 16 to a maximum of 4. I say this because Skyrim which demands more runs amazingly. This PIC is without OpenGL support (Using DirectX 11 Option):Īs you can see, the only 2 options not available are the Good/Ultra Settings for Liquid Detail and the Sunshafts but this is more of a small part of missing stuff from Wine and a lot of problems with the actual game of WoW. That made the game support SM3.0 as seen in the following pics: Also I removed the -opengl parameter from the WoW shortcut. In the config.wtf in the WTF folder of wow I had to change the variable gxApi from OpenGL to d3d11 (Or just basically remove the gxApi line).

Graphic card shader model 3.0

For example Skyrim was running perfectly, L4D2 was running with full graphics and Hitman also.

Graphic card shader model 3.0

After testing a couple of hours I found the problem.














Graphic card shader model 3.0